I created a machine with a dedicated GPU and uploaded my executable made with Unreal.
When I work on my local machine, I can access the executable from any device or browser that belongs to my local network. I just type the IP of my host machine and the game runs directly.
The executable is ready to receive connections because I have followed these instructions from Epic Games: https://docs.unrealengine.com/en-US/Platforms/PixelStreaming/PixelStreamingIntro/index.html
The problem: I have uploaded my work to the virtual machine created in paperspace and this works very well, but … I cannot access the executable from any other device. When I write the IP of the virtual machine on my local machine or my smarthphone, I receive a web page “doccano …”¿?
My knowledge of network configuration is null and maybe I’m leaving something to configure.
Would anyone have an idea?